The VR Education Market
Some may read this and think it is unfounded optimism. That's okay. People can continue to be cynics about this new technology, but I'm investing my time and efforts into it. I'm doing that because of the transformative experiences I've already had in VR and what it promises to deliver to the mass market in the coming years.
Was the failure of the Dynamic Spanish Kickstarter purely down to market size?
So what's next?
What is Patreon?